Designing Games with Impact
How could we teach the impact of current actions on the future through video game design?
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Categorization of video games based on gameplay mechanics, thematic elements, and player interaction modes.
The idea that small actions can cause large and unpredictable changes elsewhere, often used to explain complex systems like climate change.
VIDEO GAME STYLES
Can you name any styles?
Do you have a favorite?
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VIDEO GAME STYLES
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Games focused on navigating a character through a series of platforms and obstacles.
VIDEO GAME STYLES
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VIDEO GAME STYLES
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These games involve character development, storytelling, and often a focus on player choices affecting the narrative.
VIDEO GAME STYLES
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VIDEO GAME STYLES
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Involving tactical and strategic decision-making, these games often require managing resources and planning actions to achieve specific objectives.
VIDEO GAME STYLES
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VIDEO GAME STYLES
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Games where players engage in and manage social interactions and life-like activities in a virtual environment.
VIDEO GAME STYLES
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VIDEO GAME STYLES
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Focused on solving puzzles or navigating through complex structures using logic and problem-solving skills.
VIDEO GAME STYLES
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VIDEO GAME STYLES
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VIDEO GAME STYLES
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VIDEO GAME STYLES
Where players control a vehicle or character, navigating through a course or competing against others.
VIDEO GAME STYLES
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VIDEO GAME STYLES
Games where the player navigates through a maze, which can be designed in various complexity levels.
VIDEO GAME STYLES
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The idea that small actions can cause large and unpredictable changes elsewhere, often used to explain complex systems like climate change.
THE BUTTERFLY EFFECT
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THE BUTTERFLY EFFECT
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How can a game simulate the impact of local actions on global issues like climate change?
Question No. 01
THE BUTTERFLY EFFECT
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How can a game simulate the impact of local actions on global issues like animal extinction?
Question No. 02
THE BUTTERFLY EFFECT
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Imagine one small change you make today can grow into something big, like how one planted seed can grow into a forest.Â
Question No. 03
THE BUTTERFLY EFFECT
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What change would you make, and how would you design a game to show this growth and its impact on the world around it?
Question No. 03
Designing Physical Interfaces for digital actions.
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Think of a daily object that could be repurposed into a game controller.
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How would you use its unique features to interact with your game about a world issue?
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How could you transform a water bottle into a game controller?
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What could squeezing, shaking, filling, emptying or tilting the bottle control in a game?
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See you next time!